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Saga / Fréttir / Innihald

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Opnun

The opening plays a very important role in a game of checkers. It is like the start in a sprint. There is almost no chance if you fall behind. Therefore, in the game of master checkers, if you make a mistake in the opening, you will be flooded by the opponent. The attack was powerless to fight back, and it was embarrassing. Of course, like other chess games, the opening of checkers also has its fixed moves and corresponding countermeasures, which can be expressed by borrowing the term "set" in Go. When it comes to the opening pattern of checkers, it is the basic move in the opening of checkers. According to this move, both sides can quickly deploy their own pieces, and at the same time, they can also check and counter-check according to each other's moves, so as to reach the pieces of both sides. At the beginning of the initial contact, that is, when the set-up is completed, the situation is equal and the development of balance of power is maintained.

Miðjan leik

The middle game of checkers is ever-changing, and opportunities are fleeting. Therefore, in the middle game of checkers, it is necessary to accurately grasp the opportunity, but also to create the opportunity. Although the middle game of checkers is ever-changing and there is no trace, there are also skills that need to be grasped: 1. The so-called checkers of checkers, jumping is its biggest feature. As long as the conditions are met, you can jump continuously. Therefore, in the battle of the mid game, you must follow the principle of jumping, repair your own "jump path", and try to make your jump path as smooth as possible. At the same time, you must pay attention not to let your own jump path provide the opponent with the convenience of jumping. . This is called attacking. 2. Not only do you have to jump well yourself, but also prevent the opponent from jumping. If the opponent has a good path and you let him jump all the way, then you are probably not far from losing. This is defense. It requires you to grasp the key to the situation and restrict the opponent's jump. Offensive and defensive is the most critical content of checkers. Offense and defense are not independent, and neither attack without defense nor only defense without attack is the way to win. Only by grasping the dialectical relationship between offense and defense can we survive a hundred battles.

Loka

Endir tígli byggist á meginreglunni um fljótleika, með því að nota færni til að fara í gagnstæða stöðu á hraðasta hraðanum. Fyrir afgreiðslukassa er meginregla í lokin: hratt, það er að leita að sem minnstum fjölda hreyfinga. Lokaatriðið krefst þess að þú verðir að skilja virkni hverrar stöðu undirliðsins, fyrirkomulag og skynsamlega notkun undirkraftsins, og það mikilvægasta er að koma á hugmyndinni um fjölda þrepa. Sama hvert ferlið er, lágmarksfjöldi þrepa er það fyrsta.

Sigur og ósigur

Fjöldi þátttakenda í leiknum má ekki vera 1 eða 5 manns. Þegar það eru 4 eða 6 manns verður andstæða hornið á annarri hliðinni að vera hin hliðin. Þegar það eru 3 manns getur andstæða hornið á annarri hliðinni ekki verið hinni hliðinni.

Fjöldi hreyfinga til að fullkomlega hernema skástöðurnar ákvarðar útkomuna og röðunina.

Innan 30 hreyfinga verður þú að færa alla syni þína úr hornum þínum, annars verður það neikvætt.


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